79 void BuildLowResEarth(
double origin[3] );
83 virtual void SetLockHeading(
bool lock);
84 virtual bool GetLockHeading();
represents an object (geometry & properties) in a rendered scene
A 3D terrain model for the globe.
A multi-resolution image tree.
vtkPolyDataMapper * LowResEarthMapper
static vtkRenderView * New()
#define VTKVIEWSGEOVIS_EXPORT
#define vtkTypeMacro(thisClass, superclass)
Sets theme colors for a graphical view.
a simple class to control print indentation
topologically and geometrically regular array of data
virtual void PrepareForRendering()
#define vtkGetObjectMacro(name, type)
create hierarchies of vtkProp3Ds (transformable props)
map vtkPolyData to graphics primitives
vtkGlobeSource * LowResEarthSource
A view containing a renderer.
Sphere patch with Lat/Long scalar array.
#define vtkBooleanMacro(name, type)
void PrintSelf(ostream &os, vtkIndent indent)
vtkActor * LowResEarthActor