72 #ifndef vtkSmartVolumeMapper_h 73 #define vtkSmartVolumeMapper_h 75 #include "vtkRenderingVolumeOpenGL2Module.h" 126 RayCastAndTextureRenderMode,
137 void SetRequestedRenderMode(
int mode);
143 void SetRequestedRenderModeToDefault();
149 void SetRequestedRenderModeToRayCast();
154 void SetRequestedRenderModeToGPU();
163 int GetLastUsedRenderMode();
188 void SetInterpolationModeToNearestNeighbor();
189 void SetInterpolationModeToLinear();
190 void SetInterpolationModeToCubic();
202 double viewDirection[3],
228 vtkGetMacro( InteractiveAdjustSampleDistances,
int);
284 float FinalColorWindow;
285 float FinalColorLevel;
289 float MaxMemoryFraction;
292 int InterpolationMode;
297 int RequestedRenderMode;
298 int CurrentRenderMode;
304 int RayCastSupported;
305 int LowResGPUNecessary;
330 int InitializedBlendMode;
342 double InteractiveUpdateRate;
represents a volume (data & properties) in a rendered scene
#define VTK_RESLICE_NEAREST
Abstract class for a volume mapper.
#define VTK_RESLICE_CUBIC
void PrintSelf(ostream &os, vtkIndent indent)
#define vtkGetMacro(name, type)
record modification and/or execution time
Resamples an image to be larger or smaller.
abstract specification for renderers
#define vtkSetClampMacro(name, type, min, max)
#define vtkTypeMacro(thisClass, superclass)
window superclass for vtkRenderWindow
a simple class to control print indentation
topologically and geometrically regular array of data
virtual void Render(vtkRenderer *ren, vtkVolume *vol)=0
represents the common properties for rendering a volume.
A fixed point mapper for volumes.
create a window for renderers to draw into
int InteractiveAdjustSampleDistances
int AutoAdjustSampleDistances
virtual void ReleaseGraphicsResources(vtkWindow *)
static vtkAlgorithm * New()
#define vtkBooleanMacro(name, type)
Ray casting performed on the GPU.
#define vtkSetMacro(name, type)